Ideas and fixes

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Ask an AI assistant about AION bosses, recipes, items and quests and get answers from the site

We are preparing an AI assistant app for the site, to be listed in the official directory of assistant connectors. Once it is live, an assistant can look up AION data for you, such as what Vile Judge Kromede drops in Classic 2.7, the recipes that use an Orichalcum Ingot, the stats of the Sword of the Judge or the rewards for The Lost Axe, and link you to the matching page. The connection is built and answers those examples correctly on our side. The privacy and terms pages now explain what happens when an assistant sends a request and how long access records are kept. Next it goes live with a site release, followed by the directory checks and submission. Game data in the app is English only for now.

In progressCommenter

Report a wrong value, a bug or an idea through the feedback portal from any page

Reporting a problem or suggesting something now goes through the site's feedback portal. Every page's footer links to it in English, German and French, and each entry page has its own link to send a report about that entry. On the portal you can report a wrong value or a bug, suggest an idea, vote on what comes next and follow the answer to your report. The old correction form on the site has been retired. Comments and screenshots on entry pages stay where they are. Next, a report sent from an entry page will arrive with that entry already named, so you will not need to describe which page you mean. Confirmed corrections are applied to the site's data for that exact entry and kept through game updates.

In progressCommenter

New AION guides and news on a steady schedule, with feeds you can follow

Twelve guides and a news article are already published in English, German and French, along with an Atom feed and articles drawn from the official Classic 5.0 patch notes. We plan to keep new articles coming on a regular rhythm, one every 12 to 24 hours from a prepared list of questions players actually ask. Each article appears at its scheduled time on the site, in the feed and, for news, in the news listings search engines read. Nothing shows up early, and nothing gets backdated. Every item, skill or NPC an article mentions links to its page, and each of those pages links back to the articles that feature it. Guides that depend on data still being confirmed, such as Classic 2.7 drop rates, wait until that data comes from the official game.

In progressCommenter

The whole AION site can be rebuilt from scratch, so it never stays down for long

We plan to make sure the complete site, with every entry, list, map and tool, can be rebuilt from scratch by following written steps, without depending on any one machine. For you this means that a lost server or a broken update does not leave the site offline or missing data for long, and that the version you see is one we can always reproduce. We will test it by rebuilding a fresh copy and comparing an entry page, a filtered list, a map point and a tool against the live version to confirm they match.

OpenCommenter

Item pages that link vendors, sets, Stigmas, skill books and instances in both directions

Many of these links already exist: which vendors sell an item and for what, set members and bonuses, which item teaches which Stigma or skill, and instance exits. We plan to finish the rest and make sure every link works both ways with the right details attached. - Vendor stock shows the quantity and the currency or item it costs. - Set pages show how many pieces each bonus needs. - Skills link back to the books and Stigma stones that teach them, at the exact class and level. - Crafting combo products and NPC worn equipment get their own links. - Item pages can show current Broker listings with how fresh they are, once that source is in place. Vendor price multipliers are only applied once we know exactly how the game uses them.

PlannedCommenter

Relic turn-in planner that shows your Abyss Point total against the gear you want

We plan a relic planner for AION Classic. Enter the relics you hold, optionally the Abyss Points you already have, and pick the item you are saving for. - See what each relic is worth, the total for your basket and how many points remain until your target, or how many you will have left over. - Compare every exchange NPC you are eligible for and see why one gives a different reward, such as a faction or rank condition. - Each NPC links to its location, and each relic and reward links to its item page. Rewards and prices come from the game client, never typed in by hand. Your basket saves automatically, can be shared with a link and survives reload and language changes. A short introduction explains relic exchange and how to reach it in game.

PlannedCommenter

World and instance maps drawn from AION's own map art, with exact positions and floors

The maps already show AION Classic's own painted map art, with NPC positions and floors taken from the game, across dozens of worlds including Reshanta and Steel Rake. We plan to extend this to the worlds that still have positions but no map image, using the radar art the client already contains, and to keep base and floor switching in step so the art and pins always change together. - Each NPC location opens its own point page that you can reload, share and come back to. - When the same NPC appears in several places, each place gets its own point. - Worlds with no usable art still show their location details and links, without an empty map frame. No positions are guessed or borrowed from another game version.

PlannedCommenter

The finished AION database goes live and becomes easy to find in search

Once the complete version has passed its final checks, we plan to publish it as the live site and confirm the important journeys work there too: entry pages, filtered lists, map points, tools, language switching and sign-in with Discord, Twitch, Steam and Google. We will then submit every page to the major search engines, check that each one lists the right language versions, and track which pages they pick up. The plain data versions of pages and the summary for AI assistants will match what the pages show. The previous version stays ready to restore if something goes wrong. Page view counting already works correctly as you move between pages.

OpenCommenter

Older AION versions show the names, text and icons of their own era

If you play an older version of AION, such as Classic 1.9, its entries should show the names, descriptions, icons and mechanics of that version, not today's. We plan to locate the official game files for each historical version and read each era's data from its own client. Where an era's file is not available, that field is marked as unavailable rather than filled in from the current game or from private-server data. Historical pages keep their own era in the address, and old links keep working. Switching language stays within the same era, and an icon or name is never borrowed from another version just because it looks similar.

PlannedCommenter

Enchantment success chances by grade and level, on a reference page and every enchantable item

We plan a reference page showing the success chance the enchantment window gives for each item grade, enchant group and level in AION Classic 5.0, using the game's own rule. For example, Epic gear is certain up to +5, then drops to 80% for +6 and keeps falling to 20% at +15, while Unique gear has its own series. Each enchantable item's page will show the chance for its next upgrade beside its icon, with a link to the full table and the enchanting guide. Where a stone or supplement changes the result, you can pick it and the choice carries over. The page shows chances only. It does not promise how many stones you need, and it cannot know any failure bonus you have built up in game.

OpenCommenter

An illustrated guide for every AION tool, linked to the items and skills it uses

Each tool gets an illustrated guide that explains the game system behind it, how to open it in the client, what decision the tool helps with and a worked example you can open straight in the tool. Guides for the crafting planner, Stigma builds, enchanting and Classic 2.7 drops already exist in English, German and French. Next come guides for the mod directory and the gear comparison, followed by relic planning, item sharing, faction chat, chat icons, combat logs, timers and rankings as each tool arrives. Every item, skill or NPC named in a guide links to its page, and each of those pages lists the guides that feature it. Following a guide's example into a tool and back keeps your plan intact.

In progressCommenter

Side menu that lists AION's own categories with game art on every page

Every page has a side menu listing the database sections in AION's own words, following the Broker's category tree, with each row led by art from the game. Your current page is marked once, and the branches you opened stay open as you move around and after you reload. - Opening a page opens its parent categories, and leaving closes only the ones it opened for you. - Switching language keeps the same branches open. - On narrow screens the same tree opens from the header menu, and Escape closes it. Saved branches and the single current marker already work. Next we are giving the remaining rows without art a fitting game icon, chosen for what the category means rather than a generic placeholder.

In progressCommenter

Every map spot gets its own page that shows up in search, even on a phone

Each place on the AION Classic maps where an NPC, gathering node or portal sits has its own page. If an NPC appears in three places, there are three pages, and things standing on the same spot share one. A spot page tells you in words where it is, with its region and floor, the entry it belongs to, the nearest other spots and the nearest services, and opens the map at that spot on desktop. On a phone it shows the location text and links without loading a map. These pages already exist for Classic 5.0 and 2.7. We plan to extend them to retail versions once their map positions are confirmed, and to keep every spot listed once per language for search engines.

OpenCommenter

Faction language converter for Elyos and Asmodian chat, based on the client's real rules

In AION, Elyos and Asmodians see each other's chat as scrambled text. We plan a converter that shows what your message looks like across that faction boundary, built on the rules the AION Classic client actually uses rather than a borrowed alphabet. - Type your text, pick the direction and copy the result. - A counter uses the game's own chat length limit. - Characters the conversion cannot handle are pointed out and kept for you to fix, not silently dropped. - Save phrases you use often. Your text stays in your browser and is never added to a page address unless you choose to share it. We first need to confirm how the current client handles faction chat. If it does not convert text in a predictable way, we will say so instead of shipping a guess.

PlannedCommenter

Siege and event timers with countdowns in your own time zone

We plan a timer page for AION Classic sieges and events. Pick your server, and see each upcoming or active event with its full date and time in your time zone, a countdown and a link to where it takes place on the map. - Times come from the game's own schedule, not from estimates or copied lists. - Cancelled or rescheduled events update instead of counting down to the wrong time. - If the schedule cannot be refreshed, the page shows the last known times with how fresh they are. - Your server choice can be shared with a link, and your time zone is remembered. This page appears once a reliable schedule source is in place. A short introduction and an illustrated guide explain where events appear in the game.

OpenCommenter

AION pages stay responsive while many players and crawlers browse at once

List and category pages now read only the rows they show instead of loading whole data sets, which made busy-traffic page loads noticeably faster. Pages also stay prepared across server restarts. Next we plan to give the version comparison pages the same treatment, so the first page of differences loads from a ready-made list rather than comparing two whole game versions on every visit. We will then measure what each server keeps in memory under realistic traffic and keep only what pages need. For you this means pages that stay quick when the site is busy, in any era or language, and fewer slowdowns from servers restarting under memory pressure. Nothing you see on the pages changes.

In progressCommenter

Everything in the AION Classic client accounted for, so no game text or art goes missing

We are working through every file in the AION Classic 5.0 client: data tables, text in every language, images and game logic. Each one is either used on a useful page or marked with the reason it is not shown yet. Recent progress includes skill and item descriptions with real numbers filled in, German and French text, quest dialog pages, and confirmation that rebuilding the data gives exactly the same result each time. Next up are game tables that are already read but not yet shown, such as boxes, crafting and quest dialog choices, plus the information needed for upcoming tools: in-game chat links, chat icons, faction chat and combat logs. For you this means fewer gaps and fewer entries that only half explain themselves.

In progressCommenter

Hover or tab to any linked AION entry to see an in-game style tooltip

Any link to an item, NPC, skill, quest, Stigma, set, instance or map point shows a tooltip card when you rest the pointer on it or tab to it, styled like AION's own item tooltip: name in its grade colour, key stats, effects and description with real values. This already works on lists, entry pages, search, tools, maps and guides. We plan to finish the details: - moving the mouse to another link takes over from a card opened with the keyboard, and only one card is ever open - cards stay inside the screen near the edges - a slow response never reopens a card for a link you already left - each card loads only once, even when you hover it repeatedly Tapping on a touch screen simply opens the page.

OpenCommenter

Drop sources, spawns and server values you can trust for your game version

Drop lists, creature spawns and other server-side facts must come from the official game itself, not from private-server data or other fan sites. We plan to check every one of these values on the site and keep only those that come from the AION client, its code or its official services, for the exact version you play. Values that cannot be confirmed are withheld instead of shown as fact, while entry pages, links and your saved plans stay in place. We will then rebuild drops and spawns from official sources, possibly with help from players who choose to share their own anonymous in-game observations. Shared rates will be clearly labelled as estimates with their sample size, and an item that was never seen to drop is not called impossible.

PlannedCommenter

Quest pages that show every way to unlock a quest and where each step happens

Quest pages already show chains, quest givers and step NPCs for AION Classic. We plan to make them more precise so they never send you on a wrong path. - When a quest can be unlocked in several ways, each way is shown separately, so you are not told to finish quests that exclude each other. - Conditions that apply to every route, such as quests you must not hold, are shown once. - Unlocks work both ways: a prerequisite links to what it opens, and back. - Quest givers and step NPCs link to their real location on the map. Some step NPCs were matched only by name; those links are being removed until the game confirms them. Steps without a confirmed place keep their journal text without a made-up pin.

PlannedCommenter

Combat log analysis that breaks your own fights down by skill and Abyss Points

We plan a combat log analyzer for AION. Open your own combat log in the browser, pick a fight or a time window, and see which skills and which participants dealt damage, plus the Abyss Points the log records. - Totals come only from what the log actually records. Rates are shown only over a time window you can see. - Each skill and NPC links to its entry page with a hover preview. - Lines the analyzer does not recognise are reported, never turned into guessed damage. Your log never leaves your computer. Character, account, server and guild names are replaced with anonymous labels and are never saved, uploaded or put in a page address. A short guide explains how to turn on logging in the game and where the file is saved.

PlannedCommenter

Exact AION Classic equipment rules behind the gear comparison

To compare two sets of gear honestly, the site needs the same rules the game uses. We are reading them from the AION Classic 5.0 client itself: which slots each item fits, which classes can wear it, how stats add up and in what order, set bonus thresholds, upgrades and armsfusion. Every rule will carry its place in the game files, and anything we cannot confirm is marked as not available instead of being guessed or counted as zero. A real worked example checked against the game will prove the rules before the comparison tool goes live. For you, this means stat differences you can trust, with an explanation for each change instead of a generic sum.

In progressCommenter

Comments, ratings and screenshots on AION entry pages, reviewed before they appear

Signed-in players can already add to entry pages. We plan to finish the experience so it works reliably with real accounts: - leave a comment, a rating or a screenshot on any item, NPC or quest page - see your own submission while it waits for review, while other players see only approved content - get a clear message if something is rejected or fails, with your text kept so you can retry - keep a profile that carries your contributions Screenshots are checked for real image type and size, and any text you enter is shown exactly as typed, never run as code. Entry pages stay fast, with contributions loading separately. Reports of wrong values go through the feedback portal instead.

OpenCommenter

Patch pages that show exactly what changed in each AION Classic update, with old and new values

Official patch notes describe changes in words, such as increased chances, without numbers. We plan patch pages that list exactly which items, skills, NPCs and quests an AION Classic update added, removed or changed, with the old and new values side by side. We already compare game files from successive client versions. Within Classic 5.0, for example, one item's maximum stack went from 10 to 20, new items appeared and two Daeva Pass missions were added. Each changed entry will show which patch changed it, linking to the patch page and back. Patches use the name players know, not internal version numbers, and an update with no real changes gets no empty page.

In progressCommenter

Filter item lists by class and sort them by the stat you care about

Item lists can be narrowed to what your class can equip and sorted by a stat such as HP, with items lacking that stat placed last. The filters and the page you are on live in the address, so a filtered page reloads, shares and survives Back and Forward. Filtered lists, version comparisons and the mod directory now load with the right rows already on the page, so you never see the unfiltered list flash first. Unknown filter values are dropped from the address, and a page number beyond the results shows a not-found page instead of quietly returning page one. Next come more filters as the data supports them: stat bonuses, equipment slot, profession and level, plus skills by class and recipes by profession.

In progressCommenter